You can see it againUnder pressure people bring back shapes and positions long after the wording has gone.
Picture superiority · Shepard 1967, Standing 1973
The ISTQB Certified Tester Game Testing (CT-GaMe) certification equips testing professionals with the specialized skills to perform and manage testing across all levels of game projects. It covers game mechanics, graphics, sound, level, controller, and localization testing, along with the tools that support them. Ideal for testers, analysts, and game development roles, this credential demonstrates your ability to ensure quality in video games from concept to release.
Content last reviewed 30 July 2026 · Up to date
What this certification covers, who it is written for, and what the exam itself looks like on the day.
What it validates, who it is written for, and the experience it assumes.
The ISTQB Certified Tester Game Testing (CT-GaMe) certification focuses on the understanding and skills needed to perform and manage testing on all levels in game projects. It covers the basic concepts of video and game testing as well as how to determine risks and goals for gaming software. The syllabus includes conceptually designing, implementing, and executing game software tests, approaches to games testing (Game Testing Mechanics, Sound Testing, Graphics Testing, and Localization), and recognizing games testing tools.
This Specialist-level certification extends the ISTQB Certified Tester scheme into the gaming domain, providing a structured path for professionals who want to validate their expertise in this fast-growing industry. By earning CT-GaMe, you demonstrate that you can apply rigorous testing practices to the unique challenges of game development, from gameplay mechanics to localization, ensuring a polished and reliable player experience.
The Certified Tester Game Testing certification is aimed at professionals who have achieved in-depth testing experience and who would like to acquire specific competence for testing game software. It is also appropriate for junior testers who are just starting in the testing profession and who would like to know more about the tester's role when developing game software. Experienced testers who need more understanding and knowledge about how to perform and manage testing on all levels in game projects will also find this certification beneficial. These professionals include people who are in roles such as testers, test analysts, test consultants, test managers, acceptance (UAT) testers, and other video game development roles. This CT-GaMe certification may also be appropriate for anyone who wants a deeper understanding of software testing in the video gaming world, such as project managers, quality managers, software development managers, business analysts, IT directors, and management consultants. Those involved in the development and production of high-performance hardware such as PCs, mobile, and gaming consoles will also benefit from this certification.
Candidates should hold the Certified Tester Foundation Level certificate and have sufficient practical experience in software testing. Specific practical experience criteria are determined by ISTQB Member Boards or Exam Providers. In-depth testing experience in software projects; Familiarity with game development environments and processes; Understanding of basic testing concepts and terminology
Every domain and objective ISTQB measures, with the weight they carry on the exam.
The official ISTQB exam outline · checked 30 July 2026 · See the source
Everything ISTQB publishes about sitting it, and nothing we inferred.
Hold the Certified Tester Foundation Level (CTFL) certificate
The path ISTQB lays out, how the credential is kept, and where to book.
Step-by-step path to Certified Tester Game Testing
ISTQB certifications do not require renewal except for Expert Level. The Certified Tester Game Testing certification does not require renewal. Stay current with the latest technologies and maintain your certification.
Learn more about renewal requirementsThis certification is currently active and available. ISTQB maintains this certification to validate current skills and industry relevance.
Register for the exam through ISTQB Member Boards, ISTQB’s authorized testing partner.
Schedule your examVisit the official ISTQB certification page for exam policies and requirements.
View the official pageYour coach in the app reads what you have answered with the book closed and tells you one thing to do tonight. It will not count an answer you gave with the page open, and it will tell you when you are not ready.
See how the coach worksCT-GaMe is a Specialist-level certification within the ISTQB Certified Tester scheme. It builds on the Foundation Level (CTFL) and can be pursued alongside other Core, Agile, or Specialist stream certifications.
Yes, candidates must hold the Certified Tester Foundation Level (CTFL) certificate to be eligible for the CT-GaMe certification.
Yes, self-study using the official syllabus and recommended reading material is an option. However, ISTQB highly recommends attending accredited training to ensure the materials are relevant and consistent with the syllabus.
The CT-GaMe exam consists of 40 multiple-choice questions. You have 60 minutes to complete it, with an additional 25% time if you are taking the exam in a non-native language.
No, the CT-GaMe exam is a knowledge-based multiple-choice exam. It does not include a hands-on or lab component.
The CT-GaMe certification is relevant for testers, test analysts, test consultants, test managers, acceptance (UAT) testers, and other video game development roles. It is also beneficial for project managers, quality managers, and IT directors seeking a deeper understanding of game testing.
Yes, holders of the CT-GaMe certification may choose to proceed to other Core, Agile, or Specialist stream certifications within the ISTQB Certified Tester scheme.
You can find an exam provider by contacting an ISTQB Member Board or using the 'Find an Exam Provider' tool on the ISTQB website. Availability and pricing may vary by region.
Every domain, every objective, and every concept ISTQB measures — each one written out.





Every objective below is a page you can open and practise now, without an account.
The official ISTQB exam outline · checked 30 July 2026 · See the source
In front of every objective the practice pages are already there, free and without an account. This is one objective, opened.
32 questions on this objective, five to a page. Every range above is a real page, open now, with no account.
The curriculum tells you what is on the exam. Proving you know it is a different job — and it is the one the closed-book run does.
The whole bank is open. 5 questions to a page, every answer explained, and a discussion thread on each one.
Every objective, and every page range, is a link — so you can pick up exactly where you left off.
Short enough to finish, long enough to matter.
Not only which one is right — why the others are wrong.
Ask, answer, and vote. Every question has its own thread.
These are not trivia. Each one is written against a concept in the book, so when you get one wrong there is somewhere to go and find out why.

The pages shown here come from our AI-900 book — an example of how each concept is written in plain language and, where the idea needs one, drawn as a full page you can take in at a glance.





Three reasons, and each one is a real finding rather than a slogan.
You can see it againUnder pressure people bring back shapes and positions long after the wording has gone.
Picture superiority · Shepard 1967, Standing 1973
The whole idea at onceWhere it starts, what happens in the middle, what comes out, and the mistake to avoid.
Multimedia principle · Mayer
The look-alikes sit togetherThe pairs the exam tests are drawn side by side, so the difference is seen, not told.
Dual coding · PaivioYou are never asked to read a poster here — only to see how one is built. After that, every other page is legible at a glance.

The idea as a sequence, followed with a finger before a word is read.
What it is, how the machine learns it, when it is the right tool.
The distinction the exam tests, given its own box instead of buried in prose.
The sentence to carry into the exam room.
This is the part that teaches. The illustration and the written explanation stay where they are while you work, so a scenario stops being a memory test and becomes something you can simply look at.
A smartphone uses AI to unlock when the owner looks at the camera. Which AI capability is being used?

The same questions come back with the book closed — that run is the one that counts. After it, your coach picks one thing for tonight, sized to the time you have, and brings pages back before you lose them.
Testing effect · Roediger & Karpicke 2006 · spacing effect · Cepeda et al. 2006
Where the exam is defined, scheduled and scored.
We link to them rather than repeat them, so nothing here goes stale behind them.
We build from the official skills outline, not from a summary of it — 44 objectives, 292 concepts written under them, and free questions against every one. When ISTQB changes the outline, this page changes with it.
That is the only question worth answering the night before, and no link answers it. You answer it by taking the questions with the book closed, and seeing what comes back.