
Certified Tester Game Testing
Domain 6Objective 3
Approaches to Testing Controllers in Game Products CT-GAME Practice Questions (Page 2)
Part of the Game Controllers Testing domain, which makes up ~9% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~2–4 in this domain), expect 1–1 from this objective — we provide 27 practice questions to prepare you well beyond it. (estimate)
27questions here
6free pages
10concepts
Questions 6–10
- 6
Why is it important to test saving controller profiles?
Select an answer first - 7
A QA lab is stress-testing a new controller for a fighting game. They run an automated script that continuously mashes the punch button for 24 hours. After the test, the button feels mushy and sometimes does not register. What type of issue has been identified?
Select an answer first - 8
What is the purpose of controller stress and durability testing?
Select an answer first - 9
A game is being released on a platform that supports both official and third-party controllers. During compatibility testing, a third-party controller is detected but some buttons do not respond. The game does not crash, but the controller is unusable. What should the QA team report?
Select an answer first - 10
Why might a game need different input mappings for different platforms?
Select an answer first
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