
Certified Tester Game Testing
Domain 6Objective 4
Tools Support for Game Controllers Testing CT-GAME Practice Questions (Page 1)
Part of the Game Controllers Testing domain, which makes up ~9% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~2–4 in this domain), expect 1–1 from this objective — we provide 26 practice questions to prepare you well beyond it. (estimate)
26questions here
6free pages
6concepts
Questions 1–5
- 1
A QA team is testing a game that supports both a gamepad and a dance pad. They need to verify that the dance pad's pressure-sensitive panels are correctly recognized. Which tool feature is most appropriate for this?
Select an answer first - 2
What type of data does an analog stick typically generate when moved?
Select an answer first - 3
A tester is using a controller testing tool to diagnose why a game character sometimes moves slightly even when the analog stick is not being touched. The tool shows that the stick's resting position is not exactly at the center (0,0) but at (0.05, -0.02). What is the most appropriate tool feature to address this issue?
Select an answer first - 4
A QA team is testing a game that relies on motion controls (e.g., a racing game that uses a motion sensor to steer). They need to verify that the motion input is consistent and accurate. Which metric from a controller testing tool is most relevant?
Select an answer first - 5
A QA team is integrating controller testing into their automated test suite. They have a test that requires the game to recognize a specific sequence of button presses within a 100 ms window. The tool they use can inject inputs, but the game's response time varies. What is the best way to ensure the test is reliable?
Select an answer first
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