
Certified Tester Game Testing
Domain 6Objective 4
Tools Support for Game Controllers Testing CT-GAME Practice Questions (Page 5)
Part of the Game Controllers Testing domain, which makes up ~9% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~2–4 in this domain), expect 1–1 from this objective — we provide 26 practice questions to prepare you well beyond it. (estimate)
26questions here
6free pages
6concepts
Questions 21–25
- 21
Which tool feature allows a tester to send a specific sequence of button presses to the game without physically touching a controller?
Select an answer first - 22
A QA team is testing a fighting game where precise timing of button presses is critical. They use a controller testing tool to measure the response time of the gamepad's buttons. The tool reports an average response time of 30 ms, but the team suspects that the game's input buffer is causing delays. What additional data should the tool provide to confirm this?
Select an answer first - 23
A QA team is testing a game that requires precise timing for a quick-time event (QTE). They use a controller testing tool to measure the response time of the gamepad's buttons. The tool reports an average response time of 40 ms, but the game's QTE fails consistently when the player presses the button at the correct time. What should the team do?
Select an answer first - 24
How can controller testing tools be integrated into an automated test suite?
Select an answer first - 25
A QA team is testing a game that supports a wireless gamepad. They notice that the game sometimes does not respond to button presses, but the controller's battery is fully charged. The tool shows that the connection is stable. What should the team investigate next?
Select an answer first
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