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Certified Tester Game Testing

Domain 3Objective 1

Features of the Graphic Content of the Game Product CT-GAME Practice Questions (Page 1)

Part of the Graphics Testing domain, which makes up ~18% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~5–7 in this domain), expect 1–1 from this objective — we provide 26 practice questions to prepare you well beyond it. (estimate)

26questions here
6free pages
4concepts

Questions 1–5

  1. 1expert · hard

    A game is being developed for both PC and console. The PC version supports 4K resolution, while the console version is locked to 1080p. The art team has created textures at 4096x4096 for the PC version. What is the best approach for the console version to maintain visual quality without wasting memory?

    Select an answer first
  2. 2foundation · easy

    In a game environment, what is the primary role of visual effects such as explosions and weather?

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  3. 3expert · hard

    A game's art director wants to ensure that all characters have a consistent look across different lighting conditions. The tester finds that a character's skin appears too shiny in bright light and too dark in dim light. The character uses a standard PBR shader. What is the most likely cause?

    Select an answer first
  4. 4expert · hard

    A game uses a mix of 2D sprites and 3D models. The tester notices that the 2D sprites appear to float above the 3D environment, not blending correctly. The sprites are billboarded to face the camera. What is the most likely cause?

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  5. 5expert · hard

    A game is being optimized for a low-end mobile device. The art team wants to keep the visual quality high, but the tester finds that the game runs at an unstable frame rate. The game uses high-resolution textures, dynamic shadows, and post-processing effects. Which approach would best balance visual quality and performance?

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