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Certified Tester Game Testing

Domain 3Objective 1

Features of the Graphic Content of the Game Product CT-GAME Practice Questions (Page 3)

Part of the Graphics Testing domain, which makes up ~18% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~5–7 in this domain), expect 1–1 from this objective — we provide 26 practice questions to prepare you well beyond it. (estimate)

26questions here
6free pages
4concepts

Questions 11–15

  1. 11application · medium

    A game's art style guide specifies that all characters should have a cel-shaded look with black outlines. During testing, a character's hair appears smooth and realistic, without outlines. What should the tester report as the most likely cause?

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  2. 12application · medium

    In an open-world game, the tester notices that distant mountains appear to pop in and out of view as the player moves. The mountains are large 3D models with high-resolution textures. Which graphic content feature is most likely misconfigured?

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  3. 13foundation · easy

    When assessing graphic content quality, what does 'visual fidelity' primarily refer to?

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  4. 14foundation · easy

    Which type of graphic content is typically used to display the player's score and inventory icons on the screen?

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  5. 15foundation · easy

    Which characteristic of graphic content refers to the number of bits used to represent the color of each pixel?

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