
Certified Tester Game Testing
Domain 3Objective 1
Features of the Graphic Content of the Game Product CT-GAME Practice Questions (Page 5)
Part of the Graphics Testing domain, which makes up ~18% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~5–7 in this domain), expect 1–1 from this objective — we provide 26 practice questions to prepare you well beyond it. (estimate)
26questions here
6free pages
4concepts
Questions 21–25
- 21
Which rendering technique calculates the path of light rays to simulate realistic reflections and shadows?
Select an answer first - 22
A QA tester is reviewing a character model in a game that uses physically-based rendering (PBR). The model's albedo texture appears too dark in the game engine, although the texture file itself looks correct in an image viewer. The tester suspects a mismatch in the texture's color space. Which action should the tester take to confirm the issue?
Select an answer first - 23
A game has a virtual reality (VR) mode. The tester notices that the UI elements, such as health bars, are too close to the player's eyes, causing discomfort. The UI is rendered in screen space. What is the best solution to improve comfort?
Select an answer first - 24
Which of the following is an example of a 3D model used as graphic content in a game?
Select an answer first - 25
A game is being tested on a monitor that supports HDR. The tester notices that the game's colors look washed out, and bright areas are clipped. The game's rendering pipeline supports HDR. What is the most likely cause?
Select an answer first
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