
Certified Tester Game Testing
Domain 3Objective 1
Features of the Graphic Content of the Game Product CT-GAME Practice Questions (Page 4)
Part of the Graphics Testing domain, which makes up ~18% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~5–7 in this domain), expect 1–1 from this objective — we provide 26 practice questions to prepare you well beyond it. (estimate)
26questions here
6free pages
4concepts
Questions 16–20
- 16
A tester is checking a game's UI for color banding on a gradient background. The UI is rendered at 8-bit color depth. Which change would most likely reduce the visible banding?
Select an answer first - 17
A tester is examining a particle effect for a fire spell. The effect uses a texture with an alpha channel to create soft edges. The tester notices that the particles appear as hard squares instead of soft flames. Which graphic content property is most likely misconfigured?
Select an answer first - 18
A game is being localized for a region with strict content guidelines. The art team has created a character with a tattoo that is considered offensive in that region. The tester is asked to assess the graphic content. What is the best course of action?
Select an answer first - 19
In a racing game, the tester notices that the car's wheels do not cast shadows on the ground, even though other objects do. The wheels are separate 3D models attached to the car. What is the most likely cause?
Select an answer first - 20
A game's art director provides a style guide specifying that all environmental textures should have a maximum resolution of 2048x2048 and a consistent color palette. During a build review, a tester finds that a cliff texture is 4096x4096 and uses a slightly different green tone than the surrounding foliage. What should the tester report as the primary issue?
Select an answer first
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