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Certified Tester Game Testing

Domain 6Objective 3

Approaches to Testing Controllers in Game Products CT-GAME Practice Questions (Page 5)

Part of the Game Controllers Testing domain, which makes up ~9% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~2–4 in this domain), expect 1–1 from this objective — we provide 27 practice questions to prepare you well beyond it. (estimate)

27questions here
6free pages
10concepts

Questions 21–25

  1. 21foundation · easy

    What is the focus of testing controller-specific game features?

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  2. 22foundation · easy

    What does controller configuration and customization testing verify?

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  3. 23application · medium

    A horror game uses haptic feedback to simulate a heartbeat when the player is near danger. Testers report that the vibration feels delayed and sometimes continues after the danger has passed. What should the QA team focus on to diagnose this issue?

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  4. 24foundation · easy

    What is the primary purpose of controller input mapping in a game product?

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  5. 25expert · hard

    A multiplayer game supports up to four wireless controllers. During a long session, one controller's battery dies. The game pauses and shows a message, but when the player replaces the battery and reconnects, the game does not recognize the controller and the player cannot rejoin the session. The other players are still playing. What should the QA team investigate?

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