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Certified Tester Game Testing

Domain 3Objective 6

Graphics Test Execution at Different Stages of Object Production CT-GAME Practice Questions (Page 2)

Part of the Graphics Testing domain, which makes up ~18% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~5–7 in this domain), expect 1–1 from this objective — we provide 24 practice questions to prepare you well beyond it. (estimate)

24questions here
5free pages
5concepts

Questions 6–10

  1. 6foundation · easy

    Which graphics test activity is most typical of the post-production stage?

    Select an answer first
  2. 7application · medium

    A game is in post-production. The QA team is performing final checks and finds that a specific level has a visible seam between two large environment meshes. The seam is only visible when the camera is at a certain angle. What is the most appropriate action?

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  3. 8foundation · easy

    Which graphics test activity is most characteristic of the production stage?

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  4. 9expert · hard

    A small indie team is developing a 2D platformer. In pre-production, they have a playable prototype with programmer art. The producer wants to test the game's visual clarity and readability of the player character against the background. However, the team has no dedicated QA staff and the lead developer is busy implementing core mechanics. What is the most effective graphics test strategy for this stage?

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  5. 10expert · hard

    A studio is in the middle of production on a large open-world game. The QA team has found a significant number of texture streaming issues in a new region of the map. The team is under pressure to meet a milestone deadline. The QA lead must decide how to handle the testing of this region. What is the most appropriate approach?

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