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Certified Tester Game Testing

Domain 7Objective 3

Localization Testing Stages CT-GAME Practice Questions (Page 1)

Part of the Localization Testing domain, which makes up ~17% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~4–7 in this domain), expect 1–1 from this objective — we provide 26 practice questions to prepare you well beyond it. (estimate)

26questions here
6free pages
4concepts

Questions 1–5

  1. 1application · medium

    A studio has completed localization testing for a game in German and Spanish. The localization manager wants to ensure that fixes made during localization testing did not break existing functionality in the original English version. What should be done before final sign-off?

    Select an answer first
  2. 2foundation · easy

    Which activity is typically performed during pre-localization testing?

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  3. 3application · medium

    A localization tester is verifying a game localized into Arabic. The game uses a left-to-right (LTR) layout for menus, but the Arabic version should use right-to-left (RTL) layout. The tester notices that the menu alignment is still LTR. What type of defect is this, and what should the tester do?

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  4. 4expert · hard

    A studio is localizing a game into Russian. The build uses a custom text engine that does not support Cyrillic characters. The team has limited time and budget. The localization manager suggests using a third-party localization tool that claims to handle encoding automatically. What is the most appropriate action?

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  5. 5application · medium

    After localization testing of a game in Italian, the test lead has reviewed all open defects and confirmed that no critical issues remain. The localization manager is ready to approve the release. What is the final step in the post-localization testing stage?

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