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Certified Tester Game Testing

Domain 7Objective 4

Possible Causes of Defects in the Localization of the Game Product CT-GAME Practice Questions (Page 1)

Part of the Localization Testing domain, which makes up ~17% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~4–7 in this domain), expect 1–1 from this objective — we provide 30 practice questions to prepare you well beyond it. (estimate)

30questions here
6free pages
7concepts

Questions 1–5

  1. 1application · medium

    In the Arabic version of a game, the voice-over audio plays correctly, but the subtitles appear as garbled symbols. The text is stored in a file that was converted to UTF-8. What is the most likely cause?

    Select an answer first
  2. 2expert · hard

    A game's Spanish (Latin America) localization uses the word 'tú' for 'you'. However, the game is also being released in Spain, where 'vosotros' is used for informal plural 'you'. The same build is used for both regions. Players in Spain complain that the text sounds foreign. What is the most appropriate action?

    Select an answer first
  3. 3application · medium

    A game's Russian localization has a loading screen tip that says 'Press X to jump'. However, the Russian version uses a different key binding (Y to jump). What is the most likely cause?

    Select an answer first
  4. 4application · medium

    A game's Arabic version has text that is displayed from left to right, but Arabic is read right to left. Players report that the text is confusing and hard to read. What is the most likely cause?

    Select an answer first
  5. 5application · medium

    A mobile game's Japanese version has a text input field for player names. On some older Android devices, entering Japanese characters causes the app to crash. The English version works fine. What is the most likely cause?

    Select an answer first
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