
Certified Tester Game Testing
Domain 7Objective 4
Possible Causes of Defects in the Localization of the Game Product CT-GAME Practice Questions (Page 4)
Part of the Localization Testing domain, which makes up ~17% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~4–7 in this domain), expect 1–1 from this objective — we provide 30 practice questions to prepare you well beyond it. (estimate)
30questions here
6free pages
7concepts
Questions 16–20
- 16
During localization testing, a tester notices that a character's name in the German version is 'Fart' (a slang term in English) and in the English version it is 'Fart' as well. This could be a defect caused by:
Select an answer first - 17
A game's Chinese version has a text input field for player names. On iOS devices, the input works correctly. On Android devices, the input field accepts only ASCII characters, so Chinese players cannot enter their names. The game uses a shared codebase. What is the most likely cause?
Select an answer first - 18
A translator translates a line of dialogue without seeing the accompanying character animation, resulting in text that contradicts the character's actions. This defect is caused by:
Select an answer first - 19
A game's French localization shows text overlapping buttons in the options menu, while the English version displays correctly. The French strings are 30% longer than the English originals. What is the most appropriate immediate fix?
Select an answer first - 20
A game is released in Germany without an age rating from the USK (Unterhaltungssoftware Selbstkontrolle). This is a defect related to:
Select an answer first
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