
Certified Tester Game Testing
Domain 7Objective 4
Possible Causes of Defects in the Localization of the Game Product CT-GAME Practice Questions (Page 6)
Part of the Localization Testing domain, which makes up ~17% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~4–7 in this domain), expect 1–1 from this objective — we provide 30 practice questions to prepare you well beyond it. (estimate)
30questions here
6free pages
7concepts
Questions 26–30
- 26
A game's Chinese version includes a feature that is banned by local regulations. This is an example of a defect caused by:
Select an answer first - 27
A game's Japanese version has a voice-over line that plays the English audio instead of the Japanese audio. The Japanese audio file exists in the build. What is the most likely cause?
Select an answer first - 28
In the German localization, a button label is 30% longer than the English original and gets cut off. This defect is due to:
Select an answer first - 29
A game's Brazilian Portuguese version has a text that uses the 'ç' character. On a specific model of console, this character appears as a blank box. The same build works on other consoles. What is the most likely cause?
Select an answer first - 30
A game's text input field does not support the Japanese IME (input method editor), so players cannot enter Japanese characters. This is a defect caused by:
Select an answer first
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