
Certified Tester Game Testing
Domain 7Objective 4
Possible Causes of Defects in the Localization of the Game Product CT-GAME Practice Questions (Page 2)
Part of the Localization Testing domain, which makes up ~17% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~4–7 in this domain), expect 1–1 from this objective — we provide 30 practice questions to prepare you well beyond it. (estimate)
30questions here
6free pages
7concepts
Questions 6–10
- 6
In the localized version, a character's voice line is in English while the rest of the game is in Spanish. This defect is due to:
Select an answer first - 7
After localization, a button's text is too long and overlaps the button boundary, making it unreadable. This is a defect in:
Select an answer first - 8
A game's Korean version has a text that uses the '한' character. On a specific PC with a Korean locale, the character displays correctly. On a PC with an English locale, the character appears as a box. The game uses a custom font. What is the most likely cause?
Select an answer first - 9
A game is being released in Germany. The German localization includes a loot box system that awards random items. The legal team warns that this may violate German gambling laws. What is the most appropriate action for the localization team?
Select an answer first - 10
A game's German localization has a dialogue box that displays a character's name. The name is 'Müller'. On a low-end Android device, the 'ü' character appears as a question mark. The same build on a high-end device displays correctly. The game uses a custom font. What is the most likely cause?
Select an answer first
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