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Certified Tester Game Testing

Domain 7Objective 4

Possible Causes of Defects in the Localization of the Game Product CT-GAME Practice Questions (Page 5)

Part of the Localization Testing domain, which makes up ~17% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~4–7 in this domain), expect 1–1 from this objective — we provide 30 practice questions to prepare you well beyond it. (estimate)

30questions here
6free pages
7concepts

Questions 21–25

  1. 21foundation · easy

    A localized game uses a thumbs-up gesture in its UI to indicate approval. In a target region, this gesture is considered offensive. What type of defect does this represent?

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  2. 22application · medium

    A game's German localization uses the formal 'Sie' form throughout the UI. After a patch, a new dialogue line uses the informal 'du' form when the player speaks to a high-ranking NPC. Players report the character sounds disrespectful. What is the most likely cause of this defect?

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  3. 23foundation · easy

    A tester finds that accented characters (e.g., é, ü) appear as '?' or garbled symbols in the game's UI. This defect is most likely caused by:

    Select an answer first
  4. 24foundation · easy

    A localized game displays a placeholder image with 'TEXT HERE' instead of the localized artwork. This defect is caused by:

    Select an answer first
  5. 25application · medium

    A game's Korean localization shows a confirmation dialog with the buttons 'Yes' and 'No'. Players complain that the buttons are confusing because the text is too long and wraps awkwardly. What is the most likely UI defect?

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