
Certified Tester Game Testing
Domain 7Objective 3
Localization Testing Stages CT-GAME Practice Questions (Page 2)
Part of the Localization Testing domain, which makes up ~17% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~4–7 in this domain), expect 1–1 from this objective — we provide 26 practice questions to prepare you well beyond it. (estimate)
26questions here
6free pages
4concepts
Questions 6–10
- 6
During localization testing of a game in Spanish, testers find that a character's name is translated inconsistently across different screens. The translation vendor claims the source strings are correct. What is the most likely cause of this issue?
Select an answer first - 7
A game has been localized into German and has passed all localization tests. The QA lead is preparing for final sign-off. However, the product owner wants to add a new feature that changes the user interface. What should the QA lead do?
Select an answer first - 8
A team is preparing a game for localization into Japanese. The build currently uses a single-byte character encoding and has several hard-coded English strings in the UI. The localization vendor requires a build that supports Unicode and externalized strings. What should the team do before sending the build to the vendor?
Select an answer first - 9
A game has been localized into French and passed all localization tests. However, the development team made a last-minute change to the save system to fix a bug found during localization. The change affects all language versions. The QA lead must decide whether to perform regression testing on all versions or just the French version. What is the best decision?
Select an answer first - 10
In a typical software development lifecycle, which sequence correctly represents the main stages of localization testing?
Select an answer first
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