
Certified Tester Game Testing
Domain 7Objective 3
Localization Testing Stages CT-GAME Practice Questions (Page 3)
Part of the Localization Testing domain, which makes up ~17% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~4–7 in this domain), expect 1–1 from this objective — we provide 26 practice questions to prepare you well beyond it. (estimate)
26questions here
6free pages
4concepts
Questions 11–15
- 11
What is the primary purpose of regression testing in the post-localization testing stage?
Select an answer first - 12
Which of the following is an example of a cultural correctness issue that might be found during localization testing execution?
Select an answer first - 13
Which stage of localization testing focuses on verifying that the localized product meets linguistic, cultural, and functional requirements?
Select an answer first - 14
During localization testing of a game in Korean, testers find that a dialogue box displays text that is cut off because the Korean strings are longer than the English originals. The UI does not dynamically resize. What should the tester do?
Select an answer first - 15
During localization testing execution, which type of issue would a tester focus on when checking for linguistic correctness?
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