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Certified Tester Game Testing

Domain 7Objective 3

Localization Testing Stages CT-GAME Practice Questions (Page 3)

Part of the Localization Testing domain, which makes up ~17% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~4–7 in this domain), expect 1–1 from this objective — we provide 26 practice questions to prepare you well beyond it. (estimate)

26questions here
6free pages
4concepts

Questions 11–15

  1. 11foundation · easy

    What is the primary purpose of regression testing in the post-localization testing stage?

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  2. 12foundation · easy

    Which of the following is an example of a cultural correctness issue that might be found during localization testing execution?

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  3. 13foundation · easy

    Which stage of localization testing focuses on verifying that the localized product meets linguistic, cultural, and functional requirements?

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  4. 14application · medium

    During localization testing of a game in Korean, testers find that a dialogue box displays text that is cut off because the Korean strings are longer than the English originals. The UI does not dynamically resize. What should the tester do?

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  5. 15foundation · easy

    During localization testing execution, which type of issue would a tester focus on when checking for linguistic correctness?

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