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Certified Tester Game Testing

Domain 7Objective 3

Localization Testing Stages CT-GAME Practice Questions (Page 5)

Part of the Localization Testing domain, which makes up ~17% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~4–7 in this domain), expect 1–1 from this objective — we provide 26 practice questions to prepare you well beyond it. (estimate)

26questions here
6free pages
4concepts

Questions 21–25

  1. 21foundation · easy

    Which activity is typically part of post-localization testing?

    Select an answer first
  2. 22expert · hard

    A game is being localized into Japanese. The build uses a placeholder text system that sometimes fails to substitute localized strings, resulting in English text appearing in the Japanese build. The team has already completed internationalization testing. What is the most likely cause of this issue?

    Select an answer first
  3. 23application · medium

    A game has been localized into Portuguese and has passed all linguistic and cultural checks. However, the development team made several code changes to fix localization-related bugs. Before the release, what should the QA team do?

    Select an answer first
  4. 24expert · hard

    A game is localized into German and Spanish. The German build passes all tests, but the Spanish build has a critical bug that causes a crash on a specific screen. The release date is tomorrow. The QA lead must decide whether to release the German version on time or delay both versions. What should the QA lead do?

    Select an answer first
  5. 25foundation · easy

    What is the primary purpose of internationalization testing in the pre-localization stage?

    Select an answer first
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