
Certified Tester Game Testing
Domain 4Objective 2
Sound Effects and Technology CT-GAME Practice Questions (Page 1)
Part of the Sound Testing domain, which makes up ~17% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~4–7 in this domain), expect 1–1 from this objective — we provide 28 practice questions to prepare you well beyond it. (estimate)
28questions here
6free pages
5concepts
Questions 1–5
- 1
Which sound creation technique involves recording real-world objects to create sound effects?
Select an answer first - 2
A player reports that a sound effect feels 'out of place' during gameplay. What is the most likely issue with the sound effect?
Select an answer first - 3
A game tester is documenting audio issues in a puzzle game. They notice that the sound of a successful block placement is a short, crisp 'click', while the background music is a soft, ambient melody. The tester also notes that the 'click' is barely audible over the music. Which sound effect category is the 'click' and what is the likely issue?
Select an answer first - 4
What is the primary trade-off when using a lossy compression format like MP3 for game audio?
Select an answer first - 5
When assessing the quality of a sound effect, which factor is most important for player experience?
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