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Certified Tester Game Testing

Domain 4Objective 2

Sound Effects and Technology CT-GAME Practice Questions (Page 5)

Part of the Sound Testing domain, which makes up ~17% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~4–7 in this domain), expect 1–1 from this objective — we provide 28 practice questions to prepare you well beyond it. (estimate)

28questions here
6free pages
5concepts

Questions 21–25

  1. 21application · medium

    A game tester is testing a first-person shooter. They notice that when multiple enemies fire their weapons at the same time, the sound becomes distorted and clipping. The tester suspects the audio system is exceeding its dynamic range. Which implementation technique would best address this issue?

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  2. 22application · medium

    A game tester is checking the implementation of a weapon reload sound. The sound should play only when the player presses the reload button and has ammunition to reload. The tester finds that the sound also plays when the player presses reload with an empty magazine. Which implementation aspect is most likely at fault?

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  3. 23foundation · easy

    Which term describes the event in a game engine that causes a sound effect to start playing?

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  4. 24expert · hard

    A game tester is testing a virtual reality (VR) game. They notice that when the player turns their head, the sound of a virtual object behind them is not positioned correctly. The tester also notes that the sound of the player's own footsteps is not localized to the player's body. What is the most likely cause of these issues?

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  5. 25expert · hard

    A game studio is developing a mobile game with a strict download size limit. The audio team must include a large number of sound effects. They are considering using MP3 format for all sound effects to save space. However, a tester reports that some sound effects have audible artifacts, especially during fast-paced action. What is the best course of action?

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