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Certified Tester Game Testing

Domain 4Objective 2

Sound Effects and Technology CT-GAME Practice Questions (Page 3)

Part of the Sound Testing domain, which makes up ~17% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~4–7 in this domain), expect 1–1 from this objective — we provide 28 practice questions to prepare you well beyond it. (estimate)

28questions here
6free pages
5concepts

Questions 11–15

  1. 11application · medium

    A sound designer is creating a sound effect for a character's sword swing. They want a realistic 'whoosh' that can be easily pitched and time-stretched for different attack speeds. Which creation technique is most suitable?

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  2. 12application · medium

    A game tester is documenting the audio of a role-playing game. They hear a bird chirping in a forest area, a sword clashing during combat, and a menu selection 'blip'. How should these sounds be classified?

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  3. 13foundation · easy

    Which audio file format is uncompressed and offers the highest fidelity, but at the cost of large file sizes?

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  4. 14application · medium

    A game tester is analyzing the audio performance of a PC game. They notice that the game uses OGG files for all sound effects. The tester is asked to evaluate whether this is a good choice. What is the primary trade-off of using OGG for sound effects?

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  5. 15expert · hard

    A game studio is developing a large open-world game with a tight memory budget. The audio director must choose a format for ambient sounds (wind, birds, water) that will loop seamlessly and not consume too much memory. They also need to ensure that the format is widely supported across PC, console, and mobile. Which format is the best choice?

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