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Certified Tester Game Testing

Domain 4Objective 4

Content-Auditory Testing CT-GAME Practice Questions (Page 1)

Part of the Sound Testing domain, which makes up ~17% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~4–7 in this domain), expect 1–1 from this objective — we provide 24 practice questions to prepare you well beyond it. (estimate)

24questions here
5free pages
7concepts

Questions 1–5

  1. 1application · medium

    A game studio recently updated the combat system, and the audio team reports that the sword swing sound effect now plays at the wrong time during the animation. The sound file itself is correct and plays when triggered manually. What should the tester do first to verify the issue?

    Select an answer first
  2. 2application · medium

    In a rhythm game, the player must hit notes in time with the music. The tester notices that the visual note indicators appear slightly before the corresponding beat in the audio. This causes players to hit notes early. What is the most likely issue?

    Select an answer first
  3. 3application · medium

    During a playtest, a tester notices that the background music in a horror game is too quiet during a tense scene, making it hard to hear the subtle creaking sounds that signal an enemy's approach. The music is supposed to be low, but the creaking sounds are important gameplay cues. What should the tester do?

    Select an answer first
  4. 4foundation · easy

    Which of the following is an example of an audio accessibility feature?

    Select an answer first
  5. 5foundation · easy

    Which of the following is an example of an audio localization issue?

    Select an answer first
Finished these 5 questions?

Review the revealed explanations, or continue through the curriculum.

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