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Certified Tester Game Testing

Domain 4Objective 4

Content-Auditory Testing CT-GAME Practice Questions (Page 4)

Part of the Sound Testing domain, which makes up ~17% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~4–7 in this domain), expect 1–1 from this objective — we provide 24 practice questions to prepare you well beyond it. (estimate)

24questions here
5free pages
7concepts

Questions 16–20

  1. 16application · medium

    A tester is reviewing a game's accessibility options. The game has a subtitle toggle, but when subtitles are enabled, they only show dialogue, not important sound effects like a door creaking or a monster roar. What should the tester do?

    Select an answer first
  2. 17application · medium

    A game update added a new weapon and changed the sound of an existing enemy. The tester is asked to run a quick check to ensure that the new weapon's sound plays correctly and that the enemy's sound change didn't break any other audio. What is the best approach?

    Select an answer first
  3. 18foundation · easy

    Which of the following is an example of an audio content verification test?

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  4. 19application · medium

    In a racing game, the engine sound is supposed to increase in pitch as the car accelerates. The tester notices that the pitch change lags behind the speedometer reading by about half a second. What is the most likely cause and what should the tester do?

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  5. 20application · medium

    A game is being localized for the Japanese market. The tester notices that the Japanese voice-over for a character uses a very formal tone, while the English version uses a casual tone. The character is a young, friendly sidekick. What should the tester do?

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