
Certified Tester Game Testing
Domain 4Objective 5
Testing the Mix of Music and Game Sounds CT-GAME Practice Questions (Page 1)
Part of the Sound Testing domain, which makes up ~17% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~4–7 in this domain), expect 1–1 from this objective — we provide 30 practice questions to prepare you well beyond it. (estimate)
30questions here
6free pages
7concepts
Questions 1–5
- 1
During a sound test, a tester hears a melody, a rhythmic beat, and a sound effect that plays when the player collects an item. Which two distinct elements are present in this audio mix?
Select an answer first - 2
In a stealth game, the tester is evaluating a level where a radio plays music in the background. The tester finds that the music and the footsteps of nearby enemies are hard to distinguish—both seem to blend into a single sonic texture. What is the most appropriate finding to report?
Select an answer first - 3
A tester is reporting an audio mix issue where the music overpowers the sound effects during a specific cutscene. The tester has already reproduced the issue multiple times. Which of the following is the most effective bug report?
Select an answer first - 4
A tester finds that in a racing game, the engine sound of the player's car is completely masked by the music during a specific track. The tester needs to report this issue. Which of the following is the most effective bug report?
Select an answer first - 5
A game has a 'Loudness Equalization' option that the tester is evaluating. When enabled, the tester notices that the music and sound effects seem to have a more consistent volume level, but the overall loudness is higher. What is the most likely effect of this option?
Select an answer first
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