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Certified Tester Game Testing

Domain 4Objective 5

Testing the Mix of Music and Game Sounds CT-GAME Practice Questions (Page 6)

Part of the Sound Testing domain, which makes up ~17% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~4–7 in this domain), expect 1–1 from this objective — we provide 30 practice questions to prepare you well beyond it. (estimate)

30questions here
6free pages
7concepts

Questions 26–30

  1. 26foundation · easy

    A tester moves the music volume slider to zero while keeping the sound effects volume at maximum. What should happen?

    Select an answer first
  2. 27foundation · easy

    What does 'dynamic range' refer to in an audio mix?

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  3. 28application · medium

    A game has a 'Music Ducking' option that is supposed to lower the music volume when a character speaks. The tester enables the option, but the music does not duck during dialogue. What is the most likely issue?

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  4. 29foundation · easy

    Which scenario indicates a lack of audio separation?

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  5. 30expert · hard

    A tester is evaluating a game where the music is composed of a low-frequency bass line and the sound effects include a low rumble for explosions. The tester finds that during explosions, the bass line is barely audible. What is the most likely cause and what should the tester recommend?

    Select an answer first
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