
Certified Tester Game Testing
Domain 4Objective 5
Testing the Mix of Music and Game Sounds CT-GAME Practice Questions (Page 5)
Part of the Sound Testing domain, which makes up ~17% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~4–7 in this domain), expect 1–1 from this objective — we provide 30 practice questions to prepare you well beyond it. (estimate)
30questions here
6free pages
7concepts
Questions 21–25
- 21
A game offers separate toggles for 'Music' and 'Sound Effects'. The tester turns off the 'Music' toggle, but the music continues to play during cutscenes. What is the most likely issue?
Select an answer first - 22
Which of the following is an example of a game sound element, as opposed to a music element?
Select an answer first - 23
Which of the following is the best way to describe an audio mix issue in a bug report?
Select an answer first - 24
What is the primary goal of analyzing the balance between music and game sounds?
Select an answer first - 25
A tester is checking the audio mix in a role-playing game. In a quiet village scene, the music and ambient sounds are well balanced. However, in a battle scene, the music becomes so loud that the attack sounds are barely audible. What should the tester do?
Select an answer first
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