
Certified Tester Game Testing
Domain 4Objective 3
Types of Defects in Sound Content CT-GAME Practice Questions (Page 1)
Part of the Sound Testing domain, which makes up ~17% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~4–7 in this domain), expect 1–1 from this objective — we provide 20 practice questions to prepare you well beyond it. (estimate)
20questions here
4free pages
4concepts
Questions 1–5
- 1
Which of the following is a main category of sound defects in games?
Select an answer first - 2
A game tester is testing a puzzle game and finds that the sound of a successful puzzle completion plays, but it is the sound of a failure. The failure sound is also played when the player fails. What is the most likely defect category and why?
Select an answer first - 3
A tester is playing a first-person shooter and fires a weapon. The game plays the sound of a different weapon, such as a shotgun blast when a pistol was fired. What type of sound defect is this?
Select an answer first - 4
In an open-world adventure game, the sound of a waterfall is played when the player is near a river, but the river has no waterfall. What is the most likely impact on the player?
Select an answer first - 5
In a stealth game, the sound of a guard's footsteps is played at the same volume regardless of the player's distance from the guard. What is the most likely impact on gameplay?
Select an answer first
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