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Certified Tester Game Testing

Domain 4Objective 3

Types of Defects in Sound Content CT-GAME Practice Questions (Page 4)

Part of the Sound Testing domain, which makes up ~17% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~4–7 in this domain), expect 1–1 from this objective — we provide 20 practice questions to prepare you well beyond it. (estimate)

20questions here
4free pages
4concepts

Questions 16–20

  1. 16foundation · easy

    A player reports that the sound of a door opening plays one second after the door animation completes. Which sound defect type does this represent?

    Select an answer first
  2. 17application · medium

    In a horror game, the ambient background music continues to play loudly during a scripted cutscene where only dialogue should be heard. What is the most likely impact on the player experience?

    Select an answer first
  3. 18application · medium

    In a platformer game, the sound of the player character jumping plays about half a second after the jump animation starts. Which type of sound defect is this?

    Select an answer first
  4. 19foundation · easy

    How can a synchronization error between audio and gameplay events affect player experience?

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  5. 20application · medium

    During a playtest of a racing game, a tester notices that the engine sound for a specific car model is the same as another car model, even though the audio design documents specify distinct engine loops for each. Which sound defect category does this issue belong to?

    Select an answer first
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