
Certified Tester Game Testing
Domain 4Objective 3
Types of Defects in Sound Content CT-GAME Practice Questions (Page 3)
Part of the Sound Testing domain, which makes up ~17% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~4–7 in this domain), expect 1–1 from this objective — we provide 20 practice questions to prepare you well beyond it. (estimate)
20questions here
4free pages
4concepts
Questions 11–15
- 11
What is a potential impact of a content error, such as a wrong sound effect playing for a weapon?
Select an answer first - 12
A game tester is evaluating a horror game and finds that the heartbeat sound that should play when the character is low on health is instead playing at the start of the game when the character is at full health. The sound is clear and not distorted. What is the most appropriate defect classification and why?
Select an answer first - 13
During a cutscene, a character's voice-over is played but the audio is heavily distorted and crackling. Which sound defect type is this?
Select an answer first - 14
In a multiplayer battle royale game, players report that the sound of their own footsteps is much louder than the footsteps of other players, even when they are at the same distance. What type of sound defect is this?
Select an answer first - 15
A game tester is investigating a report that a character's footsteps are silent on a specific type of floor, but audible on all other surfaces. The game uses a single audio asset for footsteps. What is the most likely cause and defect category?
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