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Certified Tester Game Testing

Domain 4Objective 2

Sound Effects and Technology CT-GAME Practice Questions (Page 2)

Part of the Sound Testing domain, which makes up ~17% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~4–7 in this domain), expect 1–1 from this objective — we provide 28 practice questions to prepare you well beyond it. (estimate)

28questions here
6free pages
5concepts

Questions 6–10

  1. 6expert · hard

    A game tester is investigating a bug where a character's footsteps are not audible when the character is moving slowly, but are audible when moving fast. The tester suspects the audio system is using a velocity-based volume curve. The tester also notices that the footsteps are too quiet overall compared to the music. What is the most likely cause of the footsteps being inaudible at slow speed?

    Select an answer first
  2. 7foundation · easy

    A sound designer wants to create a unique, otherworldly laser blast that cannot be recorded in the real world. Which creation technique is most suitable?

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  3. 8foundation · easy

    Which of the following is an example of a UI sound effect?

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  4. 9expert · hard

    A game tester is evaluating the audio of a competitive multiplayer game. They notice that the sound of an enemy's footsteps is too quiet, making it difficult to hear approaching enemies. The tester also notes that the game's music is very loud during combat. The developer wants to improve the player's ability to hear footsteps without making the music inaudible. What is the best approach?

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  5. 10expert · hard

    A sound designer is creating a sound effect for a monster's roar. They want it to sound massive and terrifying. They have a recording of a lion's roar, but it sounds too 'clean' and not powerful enough. Which combination of techniques would best enhance the roar?

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