
Certified Tester Game Testing
Domain 4Objective 2
Sound Effects and Technology CT-GAME Practice Questions (Page 6)
Part of the Sound Testing domain, which makes up ~17% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~4–7 in this domain), expect 1–1 from this objective — we provide 28 practice questions to prepare you well beyond it. (estimate)
28questions here
6free pages
5concepts
Questions 26–28
- 26
A game tester is evaluating a horror game's audio. During a quiet exploration sequence, they notice that the subtle creaking of a door, the distant wind, and the protagonist's soft footsteps all play simultaneously but at similar volumes. The tester reports that the sounds feel 'muddy' and lack clarity. Which sound design principle is most likely being violated?
Select an answer first - 27
A game tester is reviewing the audio files for a mobile game. They notice that the background music is stored as a high-bitrate MP3, while all sound effects are stored as WAV files. The game's build size is a concern. What is the most likely reason for this mixed approach?
Select an answer first - 28
A game tester is evaluating the audio of a puzzle game. They notice that the sound of a correct answer is a pleasant chime, while the sound of a wrong answer is a harsh buzz. The tester also notes that the chime is played at a higher volume than the buzz. What is the most likely reason for this volume difference?
Select an answer first
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