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Certified Tester Game Testing

Domain 4Objective 2

Sound Effects and Technology CT-GAME Practice Questions (Page 4)

Part of the Sound Testing domain, which makes up ~17% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~4–7 in this domain), expect 1–1 from this objective — we provide 28 practice questions to prepare you well beyond it. (estimate)

28questions here
6free pages
5concepts

Questions 16–20

  1. 16foundation · easy

    In a game, the sound of a character's footsteps changing from grass to gravel as they walk is best classified as which type of sound effect?

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  2. 17application · medium

    A sound designer is creating a sound effect for a sci-fi weapon. They want a futuristic laser sound that is not based on any real-world recording. They also need to be able to adjust the pitch and duration dynamically in the game engine. Which creation technique and format combination is most appropriate?

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  3. 18application · medium

    A game tester is testing a stealth game. They notice that the sound of the player's footsteps is too loud when walking on carpet, making stealth impossible. The tester reports that the footstep sound does not match the surface type. Which implementation aspect is most likely the issue?

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  4. 19foundation · easy

    In a game engine, what is the process of combining multiple audio tracks into a single output called?

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  5. 20application · medium

    A tester is evaluating the sound design of a racing game. They notice that the engine sound of the player's car is the same regardless of speed, and the sound of other cars is barely audible. The tester reports that the audio fails to convey a sense of speed and proximity. Which quality aspect is most lacking?

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