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Certified Tester Game Testing

Domain 7Objective 5

Difference Between Full and Partial Localization Testing CT-GAME Practice Questions (Page 3)

Part of the Localization Testing domain, which makes up ~17% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~4–7 in this domain), expect 1–1 from this objective — we provide 26 practice questions to prepare you well beyond it. (estimate)

26questions here
6free pages
10concepts

Questions 11–15

  1. 11foundation · easy

    What is a unique quality risk in partial localization?

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  2. 12application · medium

    A game is being fully localized for the German market. The localization team has translated all text, re-recorded voice-over in German, adapted graphics to remove any culturally sensitive content, and ensured compliance with German legal requirements. What is the final step in the full localization testing process?

    Select an answer first
  3. 13application · medium

    A small indie studio is partially localizing its visual novel for the Spanish market. Only the dialogue text is translated; the UI, audio, and graphics remain in English. The studio has a small QA team. What is the most critical area for the QA team to focus on during testing?

    Select an answer first
  4. 14foundation · easy

    How does the choice between full and partial localization affect the testing strategy?

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  5. 15foundation · easy

    What regulatory factor can influence the decision to choose full localization?

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