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Certified Tester Game Testing

Domain 6Objective 1

Types of Game Controllers CT-GAME Practice Questions (Page 4)

Part of the Game Controllers Testing domain, which makes up ~9% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~2–4 in this domain), expect 1–1 from this objective — we provide 27 practice questions to prepare you well beyond it. (estimate)

27questions here
6free pages
5concepts

Questions 16–20

  1. 16application · medium

    A game tester is testing a first-person shooter on a console. The game has an aim assist feature that is designed to help players using analog sticks. The tester notices that the aim assist is not activating when using a specific controller. The controller is a standard gamepad, but it has a switch that changes the analog stick input from 'analog' to 'digital' mode. What is the most likely reason the aim assist is not working?

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  2. 17expert · medium

    A QA team is testing a game that has a mechanic where the player must rotate an object in 3D space. The game offers two control schemes: one using the right analog stick and one using the controller's gyroscope. Testers report that the gyroscope scheme is more intuitive but causes more arm fatigue during long sessions. The game is being tested on a console. What is the most likely reason for the increased fatigue with the gyroscope scheme?

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  3. 18application · medium

    A game studio is developing a kart racing game for a console. The game features both a casual mode with simple steering and a competitive mode that requires precise control over drifting and acceleration. The QA lead needs to recommend a controller for testing that offers a good balance of comfort and precision for both modes. Which controller type is the most appropriate recommendation?

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  4. 19foundation · easy

    Which aspect of a controller is most directly related to ergonomic comfort?

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  5. 20application · medium

    A game tester is testing a new game on a console. The game has a stealth mechanic where the player must move slowly and quietly. The game uses the left analog stick for movement. The tester finds that the character moves at full speed even when the stick is only slightly pushed forward. What is the most likely cause of this issue?

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