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Certified Tester Game Testing

Domain 6Objective 1

Types of Game Controllers CT-GAME Practice Questions (Page 5)

Part of the Game Controllers Testing domain, which makes up ~9% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~2–4 in this domain), expect 1–1 from this objective — we provide 27 practice questions to prepare you well beyond it. (estimate)

27questions here
6free pages
5concepts

Questions 21–25

  1. 21application · medium

    A QA tester is evaluating a new gamepad for a first-person shooter (FPS) title. The tester notes that the controller has analog sticks with a very short travel distance and triggers that require very little pressure to activate. The tester is concerned about the impact on gameplay. What is the most likely gameplay issue caused by these specific features?

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  2. 22application · medium

    A QA team is testing a game that requires long play sessions. They are evaluating two controllers. Controller X has a symmetrical stick layout, while Controller Y has an asymmetrical layout with the left stick higher and the right stick lower. Testers report that Controller Y is more comfortable for extended play. What is the most likely reason for this difference in comfort?

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  3. 23foundation · easy

    What is the key difference between digital and analog input methods?

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  4. 24application · medium

    A game developer is creating a party game that will be released on a console and PC. The game's core mechanic involves players physically swinging their arms to hit targets on screen. The development team needs to choose a controller type that is supported on both platforms and enables this motion-based gameplay. Which controller type should they select?

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  5. 25expert · medium

    A game developer is creating a cross-platform game for PC, console, and mobile. The game's core mechanic is a quick-time event (QTE) where the player must press a specific button within a short time window. The developer wants to ensure the QTE is fair across all platforms. The QA team is testing the QTE with different controller types. They find that the QTE is significantly easier to complete on a PC with a keyboard than on a console with a gamepad. What is the most likely reason for this discrepancy?

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