
Certified Tester Game Testing
Domain 1Objective 4
How Testing Mitigates Product Risks of Video Games CT-GAME Practice Questions (Page 3)
Part of the Specificity of Game Testing domain, which makes up ~18% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~5–7 in this domain), expect 1–1 from this objective — we provide 26 practice questions to prepare you well beyond it. (estimate)
26questions here
6free pages
6concepts
Questions 11–15
- 11
A horror game has a product risk: the lighting effects cause the game to stutter on mid-range PCs. Which testing strategy would best mitigate this risk?
Select an answer first - 12
A studio is testing a new VR game. They have identified a product risk: the game causes motion sickness in some players. The team has limited time and budget. Which testing approach would best mitigate this risk?
Select an answer first - 13
A studio is developing a story-driven adventure game. They have identified a product risk: the game's dialogue system has a bug that can cause the player to be locked out of a side quest. The team has limited time. Which testing approach would best mitigate this risk?
Select an answer first - 14
In the context of video game testing, what is the primary distinction between a product risk and a project risk?
Select an answer first - 15
Which testing strategy is specifically designed to mitigate usability risks in a video game?
Select an answer first
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