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Certified Tester Game Testing

Domain 1Objective 4

How Testing Mitigates Product Risks of Video Games CT-GAME Practice Questions (Page 2)

Part of the Specificity of Game Testing domain, which makes up ~18% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~5–7 in this domain), expect 1–1 from this objective — we provide 26 practice questions to prepare you well beyond it. (estimate)

26questions here
6free pages
6concepts

Questions 6–10

  1. 6foundation · easy

    Which of the following is a potential negative effect of a usability risk on the player experience?

    Select an answer first
  2. 7application · medium

    A game has a product risk: the inventory system becomes unresponsive when the player has more than 100 items. Which testing technique would best mitigate this risk?

    Select an answer first
  3. 8application · medium

    A mobile game has a known product risk: the game crashes on devices with less than 2GB of RAM. Which testing technique would most directly mitigate this risk?

    Select an answer first
  4. 9application · medium

    A mobile puzzle game is being tested. Testers have identified that the game crashes on a specific low-end Android device, the frame rate drops below 20 FPS during complex animations, and the tutorial text is unreadable on small screens. Which category of product risk is the frame rate issue?

    Select an answer first
  5. 10application · medium

    A team is testing a new open-world RPG. They have limited time before release. The game has a complex quest system, a dynamic weather system, and a multiplayer co-op mode. Which testing activity would most effectively mitigate the product risk of quest-breaking bugs?

    Select an answer first
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