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Certified Tester Game Testing

Domain 1Objective 4

How Testing Mitigates Product Risks of Video Games CT-GAME Practice Questions (Page 4)

Part of the Specificity of Game Testing domain, which makes up ~18% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~5–7 in this domain), expect 1–1 from this objective — we provide 26 practice questions to prepare you well beyond it. (estimate)

26questions here
6free pages
6concepts

Questions 16–20

  1. 16expert · hard

    A team is testing a new battle royale game. They have identified several risks: a server crash during peak load, a bug that causes players to fall through the map, and a UI issue where the health bar is hard to see. The team has limited time. Which risk should be prioritized for testing?

    Select an answer first
  2. 17application · medium

    A team is testing a fighting game. They have identified a product risk: the game's online matchmaking system sometimes pairs players with vastly different skill levels. Which testing activity would best mitigate this risk?

    Select an answer first
  3. 18foundation · easy

    Why is it important to design test cases specifically to address identified product risks?

    Select an answer first
  4. 19application · medium

    A studio is developing a simulation game with a complex physics engine, a simple save/load system, and a user interface that is similar to a previous game. The team has limited testing time. According to risk-based testing, which area should be tested first?

    Select an answer first
  5. 20expert · hard

    A team is testing a mobile game with a new in-app purchase (IAP) system. They have identified a product risk: players can be charged twice for the same purchase due to a network timeout. The team has limited time. Which testing technique would best mitigate this risk?

    Select an answer first
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