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Certified Tester Game Testing

Domain 1Objective 7

Testing Activities Throughout the Game Software Development Lifecycle CT-GAME Practice Questions (Page 1)

Part of the Specificity of Game Testing domain, which makes up ~18% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~5–7 in this domain), expect 1–1 from this objective — we provide 30 practice questions to prepare you well beyond it. (estimate)

30questions here
6free pages
7concepts

Questions 1–5

  1. 1expert · hard

    During the beta phase of a multiplayer game, the QA team discovers a severe exploit that allows players to duplicate in-game currency. The exploit is widely known in the community and is being used by many players. The team must decide how to handle this defect. What is the most appropriate action?

    Select an answer first
  2. 2foundation · easy

    How should the test plan be adapted during the game development lifecycle?

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  3. 3application · medium

    A development team is starting a new multiplayer shooter. The lead programmer is skeptical about involving testers during the design phase, arguing that there is nothing to test yet. The QA manager wants to demonstrate the value of shift-left testing. Which action best supports this initiative?

    Select an answer first
  4. 4application · medium

    A studio is developing a VR game. The team is concerned about motion sickness and player comfort. The QA manager wants to apply shift-left testing to address these concerns. Which approach best embodies this?

    Select an answer first
  5. 5application · medium

    A studio is in the pre-production phase of a new open-world RPG. The team has just finalized the game design document and is about to start prototyping core mechanics. The QA lead wants to establish a testing presence early. Which testing activity is most appropriate for this phase?

    Select an answer first
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