
Certified Tester Game Testing
Domain 1Objective 7
Testing Activities Throughout the Game Software Development Lifecycle CT-GAME Practice Questions (Page 5)
Part of the Specificity of Game Testing domain, which makes up ~18% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~5–7 in this domain), expect 1–1 from this objective — we provide 30 practice questions to prepare you well beyond it. (estimate)
30questions here
6free pages
7concepts
Questions 21–25
- 21
A game has been live for six months. The development team is about to release a major expansion that adds a new game mode and changes several core mechanics. The QA team needs to ensure the expansion does not negatively impact the existing game. What is the most effective testing approach?
Select an answer first - 22
A studio is developing a narrative-driven game with a complex branching story. The narrative designer wants to ensure that all story branches are accessible and bug-free. The QA manager proposes a shift-left approach. Which action best supports this?
Select an answer first - 23
What is the role of QA in the game development lifecycle?
Select an answer first - 24
A game studio is preparing to release a major update that overhauls the game's user interface. The QA team has a limited regression test suite that covers the old UI. The team must decide how to approach regression testing for the new UI. What is the most effective strategy?
Select an answer first - 25
How do testers typically integrate with developers during game development?
Select an answer first
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