
Certified Tester Game Testing
Domain 2Objective 4
Examples of Defects in Game Mechanics and Possible Causes CT-GAME Practice Questions (Page 4)
Part of the Testing Game Mechanics domain, which makes up ~12% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~3–5 in this domain), expect 1–1 from this objective — we provide 18 practice questions to prepare you well beyond it. (estimate)
18questions here
4free pages
4concepts
Questions 16–18
- 16
In a platformer game, the player can double-jump. During testing, you notice that if the player presses the jump button twice very quickly, the second jump sometimes doesn't register, but if they wait a moment, it works. What is the most likely defect and cause?
Select an answer first - 17
Which of the following is a typical example of a boundary issue defect in game mechanics?
Select an answer first - 18
A game mechanic allows a player to double-jump, but the game also grants an extra jump when the player lands on an enemy. The player can jump indefinitely by alternating between jumps and enemy landings. What is the most likely root cause of this defect?
Select an answer first
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