
Certified Tester Game Testing
Domain 2Objective 4
Examples of Defects in Game Mechanics and Possible Causes CT-GAME Practice Questions (Page 3)
Part of the Testing Game Mechanics domain, which makes up ~12% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~3–5 in this domain), expect 1–1 from this objective — we provide 18 practice questions to prepare you well beyond it. (estimate)
18questions here
4free pages
4concepts
Questions 11–15
- 11
In a tower defense game, a tower that should target the enemy with the highest HP sometimes targets the enemy with the lowest HP. The targeting code sorts enemies by HP. What type of defect is this?
Select an answer first - 12
During playtesting of a racing game, players report that cars sometimes flip over when hitting a specific curb at low speed, but not at high speed. What should you investigate first?
Select an answer first - 13
In a puzzle game, a block that should slide only when pushed from the left also slides when pushed from the right. The tester reports this as a 'block slides from wrong direction.' What is the underlying cause most likely to be?
Select an answer first - 14
In a card game, a card that should draw two cards sometimes draws three. The code uses a loop that iterates over a list of effects. What is the most likely cause?
Select an answer first - 15
A tester is testing a puzzle game where a switch must be activated to open a door. The tester finds that the door opens even when the switch is not activated, but only if the player stands in a specific corner of the room. What is the most likely cause of this defect?
Select an answer first
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