
Certified Tester Game Testing
Domain 2Objective 3
Difference Between Testing Client, Server and Client-Server Mechanics CT-GAME Practice Questions (Page 1)
Part of the Testing Game Mechanics domain, which makes up ~12% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~3–5 in this domain), expect 1–1 from this objective — we provide 25 practice questions to prepare you well beyond it. (estimate)
25questions here
5free pages
7concepts
Questions 1–5
- 1
When testing client-server mechanics, what should a tester focus on?
Select an answer first - 2
A tester needs to verify that the server correctly handles a player's request to use a potion that restores health. The client sends a potion use request, and the server updates the player's health. What should the tester verify?
Select an answer first - 3
Which of the following is a key aspect of testing server-side mechanics?
Select an answer first - 4
When testing server-side mechanics, what should a tester verify?
Select an answer first - 5
A tester is verifying that the game's pause menu opens and closes correctly when the player presses the Escape key. The game is in single-player mode. What should the tester focus on?
Select an answer first
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