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Certified Tester Game Testing

Domain 2Objective 3

Difference Between Testing Client, Server and Client-Server Mechanics CT-GAME Practice Questions (Page 3)

Part of the Testing Game Mechanics domain, which makes up ~12% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~3–5 in this domain), expect 1–1 from this objective — we provide 25 practice questions to prepare you well beyond it. (estimate)

25questions here
5free pages
7concepts

Questions 11–15

  1. 11foundation · easy

    Which testing activity is appropriate for verifying client-side mechanics?

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  2. 12expert · medium

    A tester is verifying that the game's minimap updates correctly when the player moves. The minimap is rendered on the client, and the player's position is updated locally. The game is in offline mode. What should the tester focus on?

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  3. 13foundation · easy

    Which of the following is an example of a client-side mechanic in a multiplayer game?

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  4. 14foundation · easy

    Which mechanic involves both client and server interaction?

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  5. 15application · medium

    A game has a mechanic where a player can open a door by pressing a button. The button press is processed on the client, the door's open state is stored on the server, and the door's animation is played on the client. How should this mechanic be classified?

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