
Certified Tester Game Testing
Domain 2Objective 3
Difference Between Testing Client, Server and Client-Server Mechanics CT-GAME Practice Questions (Page 2)
Part of the Testing Game Mechanics domain, which makes up ~12% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~3–5 in this domain), expect 1–1 from this objective — we provide 25 practice questions to prepare you well beyond it. (estimate)
25questions here
5free pages
7concepts
Questions 6–10
- 6
A tester needs to verify that the server correctly calculates the score when a player completes a quest. The client sends a quest completion event, and the server updates the score. What should the tester verify?
Select an answer first - 7
Which of the following is a client-server mechanic?
Select an answer first - 8
A tester is checking that when a player fires a weapon, the client immediately shows the muzzle flash and plays the sound, while the server later confirms the hit. The tester wants to verify that the client's prediction and the server's confirmation are consistent. What should the tester do?
Select an answer first - 9
A tester needs to verify that the server correctly handles a player's request to join a game session when the session is already full. The client sends a join request, and the server must reject it. What should the tester verify?
Select an answer first - 10
A tester needs to verify that the server correctly prevents a player from using a skill if the cooldown has not expired. The client sends a skill use request, and the server checks the cooldown. What should the tester verify?
Select an answer first
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