
Certified Tester Game Testing
Domain 2Objective 3
Difference Between Testing Client, Server and Client-Server Mechanics CT-GAME Practice Questions (Page 5)
Part of the Testing Game Mechanics domain, which makes up ~12% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~3–5 in this domain), expect 1–1 from this objective — we provide 25 practice questions to prepare you well beyond it. (estimate)
25questions here
5free pages
7concepts
Questions 21–25
- 21
When testing client-side mechanics in isolation, what should a tester focus on?
Select an answer first - 22
Which of the following is a server-side mechanic in an online game?
Select an answer first - 23
Which mechanic is typically authoritative on the server to prevent cheating?
Select an answer first - 24
A game tester is asked to verify that a player's health bar updates immediately when the player takes damage from a trap. The trap's damage calculation is performed on the server, and the client displays the health bar. Which statement correctly describes where the health bar update logic and state reside?
Select an answer first - 25
A game tester needs to verify that the server correctly enforces the rule that a player cannot pick up an item if their inventory is full. The client sends a pickup request, but the server must decide whether to allow it. What should the tester focus on?
Select an answer first
Finished these 5 questions?
Review the revealed explanations, or continue through the curriculum.
No more pagesBack to CT-GAME
Free Basic Practice is a study aid with revealable answers — not a scored exam. Examers.io is independent and not affiliated with or endorsed by ISTQB. “CT-GAME” is a trademark of its owner, used for identification only.