
Certified Tester Game Testing
Domain 2Objective 3
Difference Between Testing Client, Server and Client-Server Mechanics CT-GAME Practice Questions (Page 4)
Part of the Testing Game Mechanics domain, which makes up ~12% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~3–5 in this domain), expect 1–1 from this objective — we provide 25 practice questions to prepare you well beyond it. (estimate)
25questions here
5free pages
7concepts
Questions 16–20
- 16
A tester is verifying that the game's UI responds instantly to button presses without any noticeable delay. The game is running in offline mode. What should the tester focus on?
Select an answer first - 17
A game mechanic's logic is processed on the player's device, but its outcome is validated by the server. How should this mechanic be classified?
Select an answer first - 18
A mechanic's state is stored only on the server and is never sent to the client. How should this mechanic be classified?
Select an answer first - 19
Which testing scenario is relevant for client-server mechanics?
Select an answer first - 20
In a game architecture, which mechanic is typically processed entirely on the client device?
Select an answer first
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