
Certified Tester Game Testing
Domain 2Objective 4
Examples of Defects in Game Mechanics and Possible Causes CT-GAME Practice Questions (Page 2)
Part of the Testing Game Mechanics domain, which makes up ~12% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~3–5 in this domain), expect 1–1 from this objective — we provide 18 practice questions to prepare you well beyond it. (estimate)
18questions here
4free pages
4concepts
Questions 6–10
- 6
A tester observes that a player character can walk through walls after being hit by a specific enemy attack. What is the symptom of this defect?
Select an answer first - 7
In an RPG, a potion that should restore 50 HP sometimes restores 100 HP when the character is at exactly 1 HP. The code uses a formula that adds a bonus when HP is below 10%. What is the most likely cause?
Select an answer first - 8
In a simulation game, a building's production rate doubles when the game speed is set to 'fast' instead of increasing proportionally. The code uses a time delta to scale production. What is the most likely cause?
Select an answer first - 9
A game's crafting system allows players to combine two items to create a new item, but the resulting item has the wrong stats. The design document specifies the correct stats. What is the most likely root cause of this defect?
Select an answer first - 10
In a strategy game, a unit's movement speed is sometimes doubled when the unit is selected and the player holds the shift key to queue commands. The unit's speed is supposed to be constant. The code has a modifier system for speed. What is the most likely cause?
Select an answer first
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