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Certified Tester Game Testing

Domain 1Objective 2

Game Product Risks CT-GAME Practice Questions (Page 2)

Part of the Specificity of Game Testing domain, which makes up ~18% of our current practice bank. ISTQB does not publish an official question count, but from its 60-minute exam (~25–40 total, ~5–7 in this domain), expect 1–1 from this objective — we provide 23 practice questions to prepare you well beyond it. (estimate)

23questions here
5free pages
5concepts

Questions 6–10

  1. 6application · medium

    A game studio is about to release a multiplayer shooter. During testing, they discover a memory leak that causes the game to crash after 30 minutes of play. The team must decide whether to delay the release. What is the most important factor in this decision?

    Select an answer first
  2. 7application · medium

    A game is being developed with a procedurally generated world, which creates a vast number of possible environments. The QA team is concerned about testing all possible combinations. What is the most significant source of product risk in this scenario?

    Select an answer first
  3. 8expert · hard

    A game studio is planning the release of a free-to-play mobile game. They have identified a critical bug that affects the in-app purchase flow, causing some purchases to fail. The bug is not fully understood and may affect a small percentage of users. What is the most appropriate risk-based decision?

    Select an answer first
  4. 9application · medium

    A game tester is reporting that the game's frame rate drops significantly when many enemies are on screen. This issue occurs on all platforms but is worse on lower-end devices. Which category of game product risk does this issue represent?

    Select an answer first
  5. 10foundation · medium

    A game is developed for multiple platforms, including PC, console, and mobile. Which source of game product risk is most relevant in this scenario?

    Select an answer first
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